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| Participatory Design |
Definition:
In participatory design, participants (putative, potential or future) are invited to cooperate with designers, researchers and developers during an innovation process. Potentially, they participate during several stages of an innovation process: they participate during the initial exploration and problem definition both to help define the problem and to focus ideas for solution, and during development, they help evaluate proposed solutions.
Research Paper 1:
Gronvall, E. & Kyng, M. (2013). On participatory design of home-based healthcare. Cognition, Technology & Work, 15(4), 389-401.
Participatory Design with Elderly people:
We look at the Research Paper “On participatory design of home-based healthcare” by Erik Gronvall and Morten Kyng. It discusses challenges relating to the Participatory design (PD) in a private home setting.
The paper reports four challenges conducting the PD process in homes of weak/elderly population. As it describes, the challenges are: (1) “designing for, and negotiating knowledge about, the home”, (2) “ill, weak users and their participation in PD”, (3) “divergent interests of participants” and (4) “usable and sustainable post-project solutions” (Gronvall & Kyng, 2013).
The table below describes how control over the setting differs in a home to a hospital.
Home
|
Hospital
|
|
High Control
|
Patient
|
Healthcare worker
|
Low Control
|
Healthcare worker, researchers
|
Patient, researchers
|
Table 1: Distribution of control
What makes the paper distinct from most other PD papers is that the PD process is set in private homes of participants in contrast to professional environments which are usually the norm. This paper shows that challenges can be difficult to solve, and how tackling these challenges can lead to new possibilities in “development of national infrastructures and service architectures as well as organizational models for healthcare” (Gronvall & Kyng, 2013).
Research Paper 2:
Siozos, P., Palaigeorgiou, G.,
Triantafyllakos, G., & Despotakis, T. (2009). Computer based testing using
“digital ink”: Participatory design of a Tablet PC based assessment application
for secondary education. Computers & Education, 52811-819.
doi:10.1016/j.compedu.2008.12.006
Participatory Design with secondary school Students and Teachers:
This Research Paper explains about how the participatory design helps in identifying key
challenges faced while developing computer based assessment (CBA) application in
secondary education and students and teachers are also participated in
framework design. CBA Application called “MyTest” is designed with
collaboration of 31 students and teachers.
Need of Students and Teachers for designing application:
· Students and teachers should take responsibility
for co-designing the assessment applications, in order to fulfil their
expectations, address their deficiencies, adapt them to their computer
experience levels and create products that are specific-tailored to their sociocultural
and educational traditions.
·
The equipment selected for the assessment
delivery should minimize the influence of the platform-mode and test-mode
effects, should provide familiar and easy-to-learn interactions and should
provide opportunities of use in real learning conditions.
· Application design should not cancel but enhance
previous hand-written assessment practices, enriching them with new
possibilities. They should be an evolution that emphasizes educational
effectiveness and not a revolution highlighting technological innovations.
Distinguishing Factor of this paper:
One cannot simply design and
develop exact solution for others who is in need of it, unless the client
themselves involved and give their opinion about the ongoing process. Here
students and teachers are involved in the process of Design which helps in
bringing out an exact application which satisfy both students and teachers who
are the real time users of that application.
Three main guidelines were highlighted for the incorporation of CBA in
secondary education:
·
design in cooperation with the students and
teachers
·
selection of the most adequate media platform
·
planning an evolution rather than a revolution
of the prior practices
They have provided evidence that
designing effective CBA applications can be realized by actively involving
students and teachers in the design process. Both students and teachers were
excited about their participation in the design sessions, and they asserted
that they would rely more on educational software designed using this approach.
This throws light on their willingness to undertake a process of
re-conceptualizing existing pedagogies in the light of new opportunities and
engage in the co-formulation of their future.

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